Escape Director
All features

Automation

Let the Room Run Its Own Cues

Build a trigger once and the routine parts of a game handle themselves: the clue that always follows a puzzle, the soundtrack that starts on the clock, the reveal that has to land on the beat. Your game master watches the players instead of the controls.

Triggers From the Game Itself

A puzzle completes, the clock crosses a mark, a clue goes out, or your game master presses a button. Seven triggers, no scripting.

Sequences, Timed to the Beat

Chain actions in order and put a wait between them, so a reveal lands exactly when you want it to.

Live View on Cue

Show an image, play a video, start or stop the soundtrack, or clear the screen, all without a hand on the keyboard.

The Clock, Handled

Add time, start or stop the timer, mark a puzzle complete, or end the game. Automations can run the whole close.

Try it on your own rooms.